Media Project Week - 8
Limitless Landscape with PCG This week was mainly solving the problem I was having with Landscape Texture and accomplishing PCG with the Terrains. Landscape Material working with two textures: One for Base and the Other for Slope Slope Texture Base Texture The problem was trying to improve line problems in triangles and vertices because that which was causing an issue with how the texture was being represented and that was the reason why it was showing black patches all over individual chunks. Then the other issue I tackled was how I need to implement Procedural Content Generation last week I learned how to implement it on Landscape but here it was totally different as the terrain I am generation it's not considered as Landscape in Unreal Engine. That's why I need to search a way how we can use PCG queries on this type of terrain. Searching through Discord forums which was created by Fetis, who I followed to learn about this Infinite Terrain Generation. After ...