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Showing posts from April, 2024

Unreal Engine 5.4

 Unreal Engine 5.4 Updates and Features Procedural Animation:  This allows you to create animations that are automatically generated based on rules or code, perfect for adding life and variety to your BLOC scenes without needing to hand-animate everything. Imagine procedurally generated foliage swaying in the wind or flocks of birds taking flight. Modifier System:  This system lets you non-destructively manipulate existing assets, giving you more flexibility when creating BLOC components. Think of adding wear and tear to buildings or dynamically adjusting the size of objects based on gameplay mechanics. Improvement in 2D and 3D Graphics:  With these enhancements, you can create visually stunning BLOC experiences. This includes options for richer textures, more detailed models, and improved lighting effects, all contributing to a more immersive atmosphere. Blendspace for Moving Animation & Motion Matching for Bipedal Characters:  These features streamline the...

Media Project Week 2 Terrains

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  Terrain Generation I found some tutorials on infinite terrain generation on YouTube and started working on the concepts. Prof. Paul also suggested looking into the unity engine capabilities for the same functionalities I was looking for.  Goals: Creating terrains in Unreal engines with Procedural Generation Project: Using the fundamentals of Blue I started with the basics. Wrangling those simple triangles and squares in Blueprints felt a bit like building with Legos at first. But here's the cool part: with each shape I connected, the possibilities grew. It felt like I was laying the groundwork for something truly special. Suddenly, those flat shapes transformed into something with depth and character. It's amazing how a touch of texture can bring your world to life. Now, I'm venturing further, exploring the world of procedural noise. It sounds fancy, but it's basically a way to create those natural, uneven terrains we see in real life. Think rolling hills, and windin...

Media Project Week 1 Ideas

Ideas and Goals For the first week, I researched what I wanted to do for my media project and things that I needed to learn to get more experience. Goals: Implement AI elements in Game Development  Learn Unreal Engine and Unity Engine and how different skybox system works with Infinite World Generation. After discussing with Professor Paul, I got to a point where I started seeing different examples of world-building through different Media like YouTube. Working on the same principle I will get more into how each engine works with different methodologies.